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Introduction to Hexa

I’m excited to announce that I just published Hexa, a game developed for iOS using objective-c. Much like the games I developed for Windows Phone it falls into the category of simple pattern matching within a short amount of time. The game is made of two core components: a pattern and an ever changing board of hexagons. As the board changes one must select hexagons that match the pattern and freeze them in place. As you match patterns you earn points and move onto new patterns. The difficulty increases as you progress and you’ll have to match bigger patterns with less time.

Each solution earns you points and resets the clock for the next pattern. Users have a shot of earning scores on both the all-time and weekly leaderboards.

This is the first iOS app I’ve published under my personal account, although I’ve been an iOS developer since college. This project was intended to be a fun way to brush up on the iOS SDK and publish an app to the app store, where there is a significant user base.