I let about 15 friends and coworkers download Squared beta builds, it turned out to be an invaluable resource to find bugs, receive feedback and feature requests. A lot of the features that ended up in the game came from friends requests after playing the beta.
I also used the beta distribution as an opportunity to measure how easy my game was to play. Remember my goal was to create a novel game, which has an inherent learning curve. Although I have a Tutorial page I quickly learned that no one goes to the Tutorial page before they play a game. It was an unfortunate experience for the user because they were placed in a game that they didn’t know how to play. However, this helped me validate that investing in a ‘first app launch experience’ was necessary. During the app’s first launch the user is guided through a simple tutorial so they’re prepared to play the game without ever going to the Tutorial section.