Introduction to Hexa
I’m excited to announce that I just published Hexa, a game developed for iOS using objective-c. Much like the games I developed for Windows Phone it falls into the category of simple pattern matching within a short amount of time. The game is made of two core components: a pattern and an ever changing board […]
Introduction to Squared
I recently created Squared, a game that was submitted to the Windows Phone 8 store. It’s a pattern-matching game. You’re given 60 seconds to match the corners of a small square with the corners of a larger square, which resides in a grid of many squares. As you find solutions you earn points and time […]
Squared Business Model
I originally planned to give Squared away for free. It wouldn’t include ads and nor would it include in-app purchases. These are the reasons why: I only download free apps on my smartphone and I believe this is true for the majority of smartphone users. I’d like to get a high download count. I don’t like […]
Squared Telemetry
It’s crucial to instrument software with telemetry so a developer or business can understand how their software is used and how it behaves in the wild. Telemetry enables software shops to glean business intelligence and service intelligence. An example of business intelligence is the average amount of time users spend on any particular page, or […]